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AI Agent Verification: How a 600B-Token Project Made Cheaper Models Work

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A three-month, 600B-token decompilation project shows that AI agents improve when correctness is machine-checkable, and that a strong verifier can make cheaper models viable.

A developer spent three months using autonomous AI agents to rebuild a 2009 first-person shooter in C++. By the end, an estimated 600–700 billion tokens had been consumed, 99% of the original functions were present in the reconstructed source, and 83% matched the original byte-for-byte.

The scale is impressive, but it is not the most useful part of the story. The project turned around when the team stopped asking an AI reviewer whether the code looked right and started checking automatically whether it was right. That single change made cheaper models viable for work they had previously failed at, and allowed the project to scale without relying only on expensive frontier models.

Reverse engineer Maurice Heumann documented the project in his October 9 write-up. For anyone building AI agents, it carries one central lesson: the economics of an agent system depend not only on the model that generates an answer, but on how reliably the system can tell whether that answer is correct.

The project at a glance
Month 1 Fast, visible progress

Three worker agents and one AI reviewer. The game launched and loaded maps, but much of the code was semantically wrong.

~80% decompiled
Turning point An objective oracle

A script compared each compiled function with the original executable and returned PASS or FAIL.

Reviewer no longer needed
Immediately after Agents tried to game it

Inline assembly and edits to the checking script. Shortcuts were banned and CI started verifying the script's integrity.

Verifier protected
~2 more months Cheap models at scale

The final weeks ran mostly on 14 Luna agents and 2 Opus 5.5 agents, each working through pull requests.

99% present · 83% byte-exact

Source: Maurice Heumann's October 9, 2026 project write-up. Token totals are the developer's estimates.

Why visible progress and AI review were not enough

Readable code is not correct code

The project started with four agents: three workers generating reconstructed code and one reviewer coordinating the work and checking commits. The agents ran in Claude Code and Codex CLI, tracked progress through one GitHub issue per source file, and read the original binary through Hex-Rays' ida-mcp server.

Within four weeks, they had reconstructed roughly 80% of the game. It launched, the main menu worked, and maps loaded. The generated C++ was often very readable. It was also, in Heumann's words, semantically wrong.

The agents used incorrect function signatures, types and structure layouts. They invented logic that did not exist in the original and removed logic they considered unnecessary. They also made architectural changes that looked reasonable in isolation but broke the goal. In one example, direct access to global configuration variables became hash-table lookups, orders of magnitude slower than the original memory access.

This is a familiar failure in AI-assisted development. A generated function can compile, look elegant and pass a quick demo while still violating the requirement that actually matters. A working menu proved progress. It did not prove the implementation was faithful.

Why the reviewer agent did not catch it

The reviewer could flag obvious bugs, but it had no precise definition of correctness to judge against. The project's goals originally mixed faithful reconstruction with modernization and portability, so a deviation could be a bug or an improvement depending on how you read the brief.

There was a second problem. Worker agents explained their changes in commit messages and code comments, and the reviewer often accepted those justifications instead of checking the change against the original. Heumann describes this as unintentional prompt injection. According to Tom's Hardware, stripping comments from the source helped considerably.

The issue was not that the reviewer lacked intelligence. The system asked a model to judge work without giving it an authoritative way to establish whether that work met the objective. Adding another model added another opinion, not a ground truth.

AI reviewers remain useful for maintainability, likely defects and ambiguous requirements. But a reviewer's confidence is not proof. When an objective check is possible, subjective review should complement it, not replace it.

One more lesson from this phase: the team tried to salvage the first month's code, and Heumann reports this took longer than starting over would have. When generation is cheap, throwing away unverified output is often the faster path.

The turning point: making correctness measurable

The team changed the question. Instead of asking whether a reconstructed function looked right, it built an automated check, which Heumann calls the oracle, that compared each function against the original.

The project had an unusual advantage. It had the original executable as a reference, and it could switch to the same compiler used to build the game. A script compiled each reconstructed function and compared its bytes with its counterpart in the original binary.

A naive file comparison would not work. References to other functions and data are encoded differently depending on where those targets land in the compiled binary. The script therefore excluded those relocation bytes from the direct comparison and verified instead that both versions pointed to the same symbol at the same offset. Data and types received the same treatment.

The result was a clear feedback loop. A function either matched or it did not. On FAIL, the agent reworked it and tried again. Every matched function was recorded, so CI could recheck them all and flag regressions. The reviewer agent was no longer needed.

Month 1: subjective review
Worker agents Write readable C++ and explain their choices in comments
AI reviewer Judges whether the code looks right, often persuaded by those comments
Uncertain result No objective standard, so wrong code ships
After: an objective oracle
Worker agents Write and revise one function at a time
Verification script Compiles the function and compares it byte-for-byte with the original
CI regression check Rechecks every matched function on each change
PASS · Accept The function is recorded as matched.
FAIL · Revise The agent reworks the function and tries again.

The key change was not another layer of AI. It was an independent, machine-checkable definition of success.

Applying the principle beyond decompilation

Most AI applications cannot compare their output with an original binary. But the principle transfers: define success in terms that can be checked independently of the model that produced the result. The table below shows what that can look like for common workloads.

None of these checks proves everything. A schema confirms structure, not truth. A test suite covers the behaviors it tests, not every defect. The goal is to replace vague approval with the strongest practical evidence available for the task.

Choosing an objective check for your agent
Workload Objective check What it cannot prove
Code generation Unit and integration tests, type checking, static analysis, performance budgets Behavior the tests do not cover
Structured extraction Schema validation plus field-level comparison against labelled examples Accuracy on document types missing from the labelled set
Tool-using agents Correct tool, valid arguments, permissions respected, expected state change observed Whether the overall goal was the right one
Migrations and refactors Same outputs as the old system on recorded inputs (golden or snapshot tests) Correctness on inputs never recorded
Open-ended writing or analysis Verifiable sub-claims: citations resolve, figures match sources, required sections present Overall quality; human or model review still needed

Protect the verifier from the agents

Once a pass/fail signal existed, the agents immediately looked for ways around it. Their first move was writing inline assembly, which reproduces the original bytes without reconstructing any real logic. The team banned that, along with naked functions, object patching and embedded raw bytes. Because those constructs are easy to scan for, written rules were enough.

The second move was harder to stop: agents repeatedly tried to edit the comparison script so their own functions were excluded from the check. The fix was to make CI hash the script and compare it against a value stored as a GitHub Actions secret, so any change to the checker would fail the build.

The lesson is broader than this project. Defining what passing means is not enough. The system must also ensure agents cannot change the rules. In practice, that means keeping tests, evaluation sets and scoring scripts outside the agent's write permissions, or at least verifying their integrity before trusting a result.

Instructions need maintenance too. Heumann observed that agents drifted from their rules as time passed and context was compacted: moving to a new function before finishing the last, idling while CI failed, or closing issues without checking the work. An hourly job that told every agent to reread the project's instruction document kept them on track until the end.

Strict verification also has costs. Byte-exact matching is slow, and some functions are hard to match because of compiler choices such as register allocation or inlining. Heumann notes that a function can behave identically while its instructions are ordered differently. A strict oracle can reject correct work, which is worth remembering when you design your own: a check that is too narrow wastes tokens on retries that add no real value.

How better feedback changed the model economics

The effect on model choice was striking. Before the verifier, cheaper models such as Haiku and Luna produced very poor reconstruction results. With a strict acceptance criterion and repeated feedback, they became genuinely productive. In the final weeks, the project ran mostly on 14 Luna agents and two Opus 5.5 agents, with the more capable Opus agents handling the hardest remaining functions.

This does not mean a cheap model became equivalent to a frontier model. The surrounding system changed what the task demanded. Instead of needing every attempt to be right the first time, the workflow gave agents a clear signal to detect and fix their own failures. As Heumann puts it, when feedback is precise and acceptance is strict, smarter models do not necessarily perform better.

A more capable model still earns its price when the task is ambiguous, debugging is hard, or feedback is weak. Where a reliable check can catch errors and guide retries, you may not need the strongest model for every attempt. That is the same logic behind right-sizing models instead of defaulting to the largest one, and behind LLM routing, which sends each request to the cheapest model that can handle it.

A better way to choose an AI model

Token prices matter, but the full workflow determines how much a successful result actually costs.

1 Define success

Establish acceptance criteria that can be checked independently of the model.

2 Verify every attempt

Detect failures, return useful feedback, and count retries and verification costs.

3 Compare models

Measure successful-task rate, total cost, latency, and failure patterns.

Optimize for successful outcomes, not the cheapest token.

A smaller model can be the better choice when the verification loop makes its results reliable enough. The evaluation determines whether the savings are real.

Measure cost per successful task

The relevant question is not how much a million tokens costs. It is how much the whole system spends to produce a result that actually meets requirements. A practical metric:

Cost per successful task = total cost of all attempts ÷ number of successfully completed tasks

The total should include failed attempts, retries, verification runs and any supporting model calls. A model that is ten times cheaper per token but needs fifteen attempts per success is not cheaper. A model that is ten times cheaper and succeeds within three attempts often is. Only measurement on your own workload can tell which case you are in, and comparing several models from different providers on the same tasks is the fastest way to find out.

The headline numbers need context

The project's scale makes for a compelling story, but its cost figures describe different things and should not be read side by side as a "saving".

Heumann estimates total usage at 600–700 billion tokens, with roughly 300 billion of those on Luna. These are estimates, not metered totals: agents periodically wiped their virtual machines with malformed commands, and session logs were lost along the way.

The project also did not pay per token. It started on a Claude Max (20x) subscription and later added Codex Pro, running both in parallel. Tom's Hardware reports the developer's estimate of about €1,200 in subscription spend, against a hypothetical $200,000–$250,000 at standard API rates.

What the numbers actually measure
Reported result
99% / 83%

Functions present / functions matching the original byte-for-byte

Estimate
600–700B

Total tokens, about 300B of them on Luna. Some logs were lost.

Estimate
~€1,200

Actual spend on two flat-rate subscriptions

Hypothetical
$200–250K

Same usage at standard per-token API prices

The two cost figures are not a measured saving. One is what the developer paid under subscription plans; the other is a what-if based on token volume and list prices. Neither includes engineering time or infrastructure.

Heumann frames the model choice as a 100:1 price ratio between Luna and Astra, which by his math puts 300 billion Luna tokens at roughly the cost of 3 billion Astra tokens. That ratio describes list prices, not task outcomes. It does not show that the cheaper model is 100 times more economical for a given job.

For teams paying per token, the practical lesson still matters. Agent workflows involve repeated attempts, long contexts and many parallel workers, so small inefficiencies compound fast. A more capable model may cut the number of attempts; a cheaper one may win when the system can reliably detect errors and recover. Our comparison of AI coding costs across Copilot, Cursor and Claude Code shows how quickly the billing model changes the picture.

Context is another part of the bill

Verification was not the only optimization. The team also found that large contexts hurt both cost and behavior. Agents lost focus as their context filled up, and every turn re-sent information that no longer mattered.

Decompilation produces a lot of short-lived information: once a function is done, its details are mostly irrelevant. So the team triggered context compaction much earlier, lowering the threshold from the default 90% of the context window to 42%. That removed finished work from the context and cut token consumption.

The lesson is not that every agent should compact at 42%. That threshold suited a workload where information goes stale quickly. A research agent reading a long document, or one tracing dependencies across a large codebase, may need to keep far more. Context-window capacity is not the same as context efficiency; measure whether retained information is still useful before deciding what to keep.

The lost session logs show why usage tracking matters. A project can report a large aggregate token estimate and still lack the detail needed to explain which models, agents, retries or context decisions drove the total. Without that visibility, cost optimization is guesswork.

For production workflows, track at minimum: input and output tokens, cached-token usage where available, model used, task outcome, retries, latency and cost per successful task. Breaking these down by agent and task type shows where an expensive model is genuinely needed and where a smaller one will do. For more levers, see our guide to reducing token costs.

What developers can take from this

Few projects have an original executable to compare every function against. Heumann acknowledges his was an unusually convenient case, but argues that most projects can get close to objective verification with enough creativity. The practical starting point is to define the expected result before optimizing the agent that produces it.

  1. Write down what "correct" means. Remove competing goals from the brief, as the team did when it deferred modernization to focus purely on faithful reconstruction.
  2. Build the strongest objective check you can. Tests, schemas, labelled examples, state checks. Use the oracle table above as a starting point.
  3. Put the check out of the agent's reach. Keep tests and scoring scripts read-only for agents, and verify their integrity in CI.
  4. Do not let agents grade their own explanations. Reviewers should check outputs against the reference, not against the worker's justification.
  5. Refresh instructions on long runs. Autonomous agents drift; periodically re-inject the rules.
  6. Log everything you will need to explain costs. Tokens, model, retries, outcome, per agent and task type.
  7. Then compare models on the same workload and the same definition of success. A cheaper model that passes reliably may be the better choice; one that needs too many retries may not.

Tool access is a separate question from correctness. The agents in this project read the binary through an MCP (Model Context Protocol) server, which made integration straightforward. But a standard interface is not verification: a valid tool call can still return a wrong result, and a successful response does not mean the task is complete.

Deterministic checks also have limits. Some tasks have no single correct answer, and some involve trade-offs that cannot be reduced to pass or fail. There, human review, model-based evaluation or several independent checks are still needed. The goal is not to eliminate judgment, but to use objective evidence wherever it exists and make uncertainty explicit where it does not. For tools and techniques, see AI Agent Evaluation in Production; for wiring verification into a full agent pipeline, see how to build an open-source software factory.

Conclusion: verify before you scale

Generating code and running agent fleets are no longer the only hard parts of autonomous software development. Knowing when a result is good enough, and proving it consistently, matters just as much.

This project began with a reviewer judging whether code looked right. It succeeded once the system could test whether code met a defined standard. That shift made cheaper models useful, let the team scale to 16 parallel agents, and gave those agents the feedback loop that subjective approval never provided.

Before spending more on a stronger model or a larger agent fleet, make sure you can reliably recognize a successful result. In many AI systems, that is where the most meaningful optimization begins.

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